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Inspired by Lee's idea of a card business plus Trey + Juliana's offer to help out with the artwork, I got thinking about how to monetise your art.
Just thinking off the top of my head, I would guess that the artist would licence his drawings to be used on the cards, but presumably would also have his own strategies for other avenues to profit from the artwork.
When considering "other avenues" immediately I think of "Bob the Builder" and "Thomas the tank-engine" which are major money-spinners here in the UK.
Can you imagine the breadth of Bob's influence ? He's on biscuits, yoghurt cartons, rucksacks, children's gloves, in his own series of books, and on television.
They're even trying to bring out an updated version, where he does his accounting on a computer, flies a helicopter, and quotes for jobs on his Blackberry. It's not enough that he can work an hydraulic power-shovel called a JCB.
In line with what I was trying to suggest to Lee about the benefits of not being too involved in the business you decide to pursue, I show below my first sketch for Lee's card collection.
See Comment "don't be too involved" at this earlier blog-post
As I'm no artist (really ?) I just went to Paint and drew away - sadly things went a bit wrong when I tried to paint just the body of the engine.
Now it might not be very clever art work, but can you see that because I don't have too much of myself invested in this, I can quickly "throw together" something, and apparently make (some) progress quite quickly. So product is there - I can laugh at it - and my usually perfectionist attitude doesn't block or slow my progress.
And it was fun !

Hey! Lee, Trey + Juliana - Fred the Fireman is available for licensing, and much needed "product development".
Wouldn't it be amazing if we could use ShareYourNumber as a co-operative power-house, leveraging each member's skills - no reason why we couldn't, I guess.
If you find red a little over-powering, here's a cutdown version of the original.

If you think this drawing is stupid and couldn't possibly make any money, then let me tell you about the "Who killed Kenny?" guys at South Park. They had to get software geeks in to alter and relax their cartooning software package so that it would leave the drawings as rough as they wanted them - it kept trying to clean them up, kept trying to improve on the very flat one-dimensional appearance, and automatically removed the shakyness of the characters !
KC
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